Belfort - Level 0
Base
| Species | Background | Class (future) | Alignment |
|---|---|---|---|
| Aasimar (Medium) | Archkeeper | Sorcerer (Divine Soul) | Chaotic Good |
Attributes
| Mod | Save | Mod | Save | ||||
|---|---|---|---|---|---|---|---|
| STR | 10 | +0 | +0 | INT | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 | WIS | 10 | +0 | +0 |
| CON | 10 | +0 | +0 | CHA | 14 | +2 | +3 |
Combat
| AC | HP | Speed | Init | PB | Darkvision |
|---|---|---|---|---|---|
| 11 | 10 | 30 ft | +0 | +2 | 60 ft |
Light armour · Resistances: necrotic, radiant (Celestial Resistance)
Attacks — Dagger +2, 1d4 piercing (Finesse, Light, Thrown 20/60) · Unarmed +2, 1 bludgeoning
Proficiencies — Skills: Persuasion +3, Arcana +1 · Tool: Weaver's Tools +1 · Passive 10 / 10 / 10
Languages — Common · Celestial · +1 planar (Abyssal / Infernal / Primordial / Sylvan) · +2 standard
Spellcasting — save DC 12 · attack +4 · Charisma
| Cantrip / Ability | Origin | Effect |
|---|---|---|
| Sorcerous Burst | Sorcerer | Ranged spell attack +4. 1d8 acid/cold/fire/lightning/poison/psychic/thunder (choose at cast). 120 ft. |
| Mending | Sorcerer | Repairs a break or tear ≤1 ft in an object, no trace. Touch, 1 min. |
| Light | Light Bearer | Object sheds 20 ft bright + 20 ft dim. Touch, 1 hr. |
| Healing Hands | Aasimar | Creature regains 2d4 HP. Touch, Magic action, 1/Long Rest. |
Equipment — Robes · Archkeeper symbol · book of extraplanar folk · gift basket (cheeses, crackers, soaps, water, towel) · Weaver's Tools · dagger · leather armour. No gold.
| Personality | As a former newcomer I'm glad to welcome those who step through the gates peacefully. As I also get easily bored, I don't mind if violence is needed. |
| Ideal | Every time a gate activates I think a traveller may be coming from my homeworld — maybe even the person I'm meant to defeat. |
| Bond | Before I stepped out of my gate I had a goal: someone I must defeat. I can't recall who, why, or whether I believed it was righteous. |
| Flaw | I eat from the gift baskets myself — especially the artisanal cheese. It leads to unfortunate misunderstandings. |
Level 1 — Sorcerer spellcasting (4 cantrips, 2 spells, 2 slots) · Innate Sorcery 2/LR · simple weapons · CON & CHA saves · Mage Armor replaces the armour · Archkeeper Speaking Relic on graduation · Portal Jumper (15 ft move → 15 ft teleport, PB/LR, psychic resistance)
Species traits are live at level 0 (table ruling). HP includes the max hit die and carries over to Level 1. Backstory and traits to be confirmed from play.