Belfort - Level 0

Base

Species Background Class (future) Alignment
Aasimar (Medium) Archkeeper Sorcerer (Divine Soul) Chaotic Good

Attributes

Mod Save Mod Save
STR 10 +0 +0 INT 10 +0 +0
DEX 10 +0 +0 WIS 10 +0 +0
CON 10 +0 +0 CHA 14 +2 +3

Combat

AC HP Speed Init PB Darkvision
11 10 30 ft +0 +2 60 ft

Light armour · Resistances: necrotic, radiant (Celestial Resistance)

Attacks — Dagger +2, 1d4 piercing (Finesse, Light, Thrown 20/60) · Unarmed +2, 1 bludgeoning

Proficiencies — Skills: Persuasion +3, Arcana +1 · Tool: Weaver's Tools +1 · Passive 10 / 10 / 10

Languages — Common · Celestial · +1 planar (Abyssal / Infernal / Primordial / Sylvan) · +2 standard

Spellcasting — save DC 12 · attack +4 · Charisma

Cantrip / Ability Origin Effect
Sorcerous Burst Sorcerer Ranged spell attack +4. 1d8 acid/cold/fire/lightning/poison/psychic/thunder (choose at cast). 120 ft.
Mending Sorcerer Repairs a break or tear ≤1 ft in an object, no trace. Touch, 1 min.
Light Light Bearer Object sheds 20 ft bright + 20 ft dim. Touch, 1 hr.
Healing Hands Aasimar Creature regains 2d4 HP. Touch, Magic action, 1/Long Rest.

Equipment — Robes · Archkeeper symbol · book of extraplanar folk · gift basket (cheeses, crackers, soaps, water, towel) · Weaver's Tools · dagger · leather armour. No gold.

Personality As a former newcomer I'm glad to welcome those who step through the gates peacefully. As I also get easily bored, I don't mind if violence is needed.
Ideal Every time a gate activates I think a traveller may be coming from my homeworld — maybe even the person I'm meant to defeat.
Bond Before I stepped out of my gate I had a goal: someone I must defeat. I can't recall who, why, or whether I believed it was righteous.
Flaw I eat from the gift baskets myself — especially the artisanal cheese. It leads to unfortunate misunderstandings.

Level 1 — Sorcerer spellcasting (4 cantrips, 2 spells, 2 slots) · Innate Sorcery 2/LR · simple weapons · CON & CHA saves · Mage Armor replaces the armour · Archkeeper Speaking Relic on graduation · Portal Jumper (15 ft move → 15 ft teleport, PB/LR, psychic resistance)

Species traits are live at level 0 (table ruling). HP includes the max hit die and carries over to Level 1. Backstory and traits to be confirmed from play.